The gears in DN were more responsive... right. The gear is more comfortable now but it wasn't always the scenario. A gear treadmill in which your gear is dated quickly by the subsequent caps gear of less quality was just a waste of time.
They changed it to which you can upgrade to +20, and spend money on jellies to get a the guarantee of an upgrade up to specific enhancement levels, unless you are lucky and get lucky by grabbing a ticket to drop in a jelly dungeon increase the rank of that piece of gear and then repeat the repeatedly. The most frustrating part was having to pay millions of dollars to buy 3rd stat plates that had FD, only to have the effectiveness of the item decrease to more than half the next level because of the sloppy stat scaling based on the character level system in the game. In addition, there is the p2w shit that it's that adds a lot of stats % to costumes, and even mounts.
DN Raids. The fact that you have the ability to perform end-game raids does not mean that you'll be able to clear the raid. The main difference from LoA or DN can be seen in the way that you can actually complete any raids that are in LoA once you reach this level if you invest some effort in engravings. DN is the opposite. new players won't be able to get it cleared and will instead pay to be carried, RMT, or grind for weeks before they can participate to raids. The requirement for a admission ticket for raids probably the most stupid thing that can happen to players without reason and failure to clear fomo's is higher than argos's release.
All Dragon nest is ever going to have is its combat system, and the wide range of recoveries each class can avail and the ability to frame with dodge. PVP is a joke show with a massive AoE in equal pvp. ladder pvp is for whales. I remember using bait on all recoveries of my opponents and combining them continuously for two whole minutes, and losing because of being unable to time out due to the fact that I wasn't equipped and I was only hit just a couple of times.
I do remember the progression of gears that you're talking about. It is the medea -> neris to calypse. Thank that it's no longer similar to that. However, what I meant by it is that you play 3 unas chaos and 2 guardians every day during DN you have the option of deciding the upgrade option for your dragonjade or talismans or heraldries.
Yes, the raids in DN do unlock, however what I meant by that was bussing, as well "SVC" also known as service, as DN calls it's actually a larger and more effective feature in DN. I believe that bussing isn't really bad and is a win-win for everyone affected (unless it's an e-scam). Each raid also comes with various equipment, cheapest lost ark gold and what I love about it is that it's your money to use however you want it. Regarding the admission tickets, failing to clear DN is much more rare than the number of pulls one party can do during a new raid LOA and I feel sorry for the who try for 6 hours in a row without getting through gate 1 of Vykas. DN is much more relaxed when it comes to raids, whereas LoA can make one mech to fight after another instead of reciting xNumber equals to the mech.
Ladder can also be equalized, but when you're talking about normal games , there are the option of making it equal.