Path of Exile 2:Nerfs to Evasion and Deadeye Explained
Evasion Nerfs:A Defensive Shake-up
Evasion has been a cornerstone of many PoE builds, especially for those looking to avoid damage rather than absorb it. For years, stacking high Evasion allowed players to dodge incoming attacks, making it ideal for fast, agile characters. However, with the latest update, Evasion-based builds took a major hit.
Key Changes to Evasion:
Lower Evasion Scaling:One of the most impactful changes is the reduced scaling of Evasion with gear and passives. Previously, players could heavily invest in Evasion, resulting in extremely high dodge rates. Now, Evasion does not scale as efficiently, and players can't rely on stacking it to the same extent.
Increased Enemy Accuracy:Enemies' accuracy has seen a significant increase, meaning even high-Evasion builds will get hit more often. This affects all levels of play, from clearing mobs in regular maps to fighting endgame bosses. As a result, Evasion isn't as reliable a defensive layer, especially in higher-tier content.
Boss Modifiers:Many bosses now come with accuracy-based modifiers that can bypass or significantly reduce the effectiveness of Evasion. This makes it much harder for players to avoid damage in these encounters, leading to a shift toward using other defensive mechanics.
While these changes might make Evasion less viable as a solo defensive strategy, players will need to incorporate other layers of defense, such as armor or energy shield, to stay resilient in battle.
Deadeye Nerfs:Ranged Combat Gets Weakened
The Deadeye ascendancy has long been one of the most powerful choices for bow-based characters, thanks to its ability to stack projectile damage and enhance attack speed. However, with this patch, the Deadeye has been hit with several nerfs that will force players to rethink their builds.
Key Changes to Deadeye:
Projectile Damage Decrease:The most noticeable nerf to Deadeye is the reduction in projectile damage scaling. This ascendancy once allowed players to massively increase their projectile damage, making it one of the highest DPS options for ranged characters. Now, this scaling has been reduced, lowering overall damage output.
Ricochet Modifications:The Ricochet mechanic, which allowed Deadeye to bounce projectiles between enemies, has also received a nerf. The number of ricochets has been reduced, and the damage from each bounce is now significantly lower. This change affects builds that relied heavily on chaining damage through multiple targets.
Projectile Speed Adjustments:The Deadeye's ability to scale projectile speed has been toned down as well. This means that Deadeye builds focused on high-speed projectiles will no longer be as effective, requiring players to adjust their setups or seek other ascendancy options.
Although Deadeye has been nerfed, it's still a strong choice for ranged combat, but the nerfs make it less dominant than before. Players will need to explore new build possibilities, potentially incorporating other ascendancies or mechanics to maintain their damage output.
What Do These Nerfs Mean for the Meta?
The combination of these Evasion and Deadeye nerfs is a significant shift in Path of Exile 2's meta. Evasion-based builds, which were once a go-to for many players, will need to adapt by combining Evasion with other defensive layers. Similarly, Deadeye builds, which excelled in ranged damage, now face a more competitive landscape. These nerfs push players to explore different ascendancies, skills, and strategies, making for a more diverse and dynamic gameplay experience.
The nerfs to Evasion and Deadeye in POE 2 Currency for sale have had a huge impact on the game's balance. While these changes may feel like setbacks for some players, they also encourage innovation and adaptation. As the meta shifts, players will need to rethink their approaches to defense and ranged damage, incorporating new strategies to stay competitive. With these changes, Path of Exile 2 continues to evolve, and the community will undoubtedly rise to the challenge.
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